A metaserver isĪ place where Freeciv servers can publish their presence. URL Specifies the URL of the metaserver to connect to. By default, fatal, error,Īnd normal messages are printed to standard output. l filename, -logįilename Defines a log file, filename, to be produced during processing. h, -help Prints a short summary of the standard command line options. Previously saved games, or for starting scenarios from the command f filename, -fileįilename Loads a saved game file ( filename). Specified, then the ABRT signal will be used. Fatal Raise a custom signal on failed assertion. Verbose for fatal, error, normal, and verbose Normal for fatal, error and normal messages Acceptable values for the level_number are: Level Sets the amount of debugging information to be logged in the file named by Is quite convenient when all has been set up properly. None -a, -autoconnect Skips the connect dialog, automatically inserting the default values. Protocol Uses protocol when searching for games on a LAN. All options have a shortįorm (single hyphen and single letter) and a long form (double hyphen and aĬomplete word) their effects are identical. They may not beĬombined that is, "-np caesar 5557" will not work, instead you The following options are accepted by all clients. Well as the documentation which is part of the Freeciv distribution. For moreĭetails about using freeciv-gtk2, freeciv-gtk3,įreeciv-gtk3.22, freeciv-sdl2, or freeciv-qt, see the This manual page only lists the command line arguments. freeciv-gtk2,įreeciv-gtk3, freeciv-gtk3.22, freeciv-qt, andįreeciv-sdl2 can also spawn their own local server for single-player This is the client program used to connect to a Freeciv server. Players of Civilization II® by Microprose® shouldįeel at home, since one aim of Freeciv is to have compatible rules.įreeciv is maintained by an international team of coders andĮnthusiasts, and is easily one of the most fun and addictive network games Ultimate goal: To become the greatest civilization. : [ -t|-theme stringįreeciv is a free turn-based multiplayer strategy game, in whichĮach player becomes the leader of a civilization, fighting to obtain the It also accepts [ -h|-helpįreeciv-sdl2 accepts the following parameters following h|-help ] įreeciv-qt accepts the standard Qt parameters following ] įreeciv-gtk3.22 accepts the standard Gtk parametersįollowing - see the Gtk documentation. It also accepts [ -h|-helpįreeciv-gtk3 accepts the standard Gtk parameters following v|-version ] įreeciv-gtk2 accepts the standard Gtk parameters following P|-Plugin string ] [ Level ] ] [ -M|-Meta Freeciv-gtk2, freeciv-gtk3, freeciv-gtk3.22, freeciv-sdl2,įreeciv-qt - The clients for the Freeciv game SYNOPSIS ¶įreeciv-gtk2|freeciv-gtk3|freeciv-gtk3.22|freeciv-sdl2|freeciv-qt t, -tiles FILE Use data file FILE.tilespec for tilesĪnd note the line Use PLUGIN for sound output. S, -Sound FILE Read sound tags from FILE s, -server HOST Connect to the server at HOST (usually with -a) r, -read FILE Read startup script FILE (for spawned server only) P, -Plugin PLUGIN Use PLUGIN for sound output p, -port PORT Connect to server port PORT (usually with -a) M, -Meta HOST Connect to the metaserver at HOST l, -log FILE Use FILE as logfile (spawned server also uses this) d, -debug NUM Set debug log level (0 to 3) A, -Announce PROTO Announce game in LAN using protocol PROTO (IPv4/IPv6/none) If it still does not work your freeciv may have been compiled in a wrong way. If you cannot, check the usual cable and driver stuff. Whenever you move a unit in a freeciv game, you should hear a sound. This is an example that works with freeciv 2.1.8 on SUSE Linux 11.1, but it should work with every distribution. If you do leave out -P sdl, you will not be able to hear sound. configure -enable-client=sdl & make -j8 & make install Yast -i lib SDL-devel libSDL-image-devel sdl-mixer-devel sdl-mixer-devel gcc-c++ make This is an example that worked on with freeciv 2.2.3 on SUSE Linux 11.3 If for some reason the easy way does not work, here is how you can get freeciv the hard way:
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