Each hand is independent, so you can have different abilities on each, and sometimes they combine for interesting effects. This is done by touching a panel on the back of either of your hands and then selecting from a pop-up, holographic menu. My favourite thing though is how you select new abilities. As for movement, it’s an ‘analogue-stick to indicate teleport destination’ kinda deal, but it feels well done and the jumps aren’t jarring at all, unlike in some other games. The backpack option here feels great, you reach over your back and grab it to pull it from your back, and then do the repeat to put it back on your back. There are a few issues which VR games seem to run into regularly transportation and inventory are among the most obvious. Where Job Simulator and Vacation Simulator felt like you were manning booths, Cosmonious High truly feels like you have a free roam of the school. It also, combined with the extensive powers - ranging from crystal tracing through freeze blast and more - adds many more options to how you interact with the game world. You can move items between the classes, either by carrying them or putting them in your backpack, and you will actually need to do this in order to get some of the extra credits as well as complete the yearbook storyline. A lot of these things feel quite familiar to in previous games from the developers, but vastly more in-depth here. Each of the classes contains at least one workspace where you can tinker with mechanics ranging from chemical mixing to painting and stamping. The credit system works as a standard, progress-gating system, and it also gives a lot of structure that Owlchemy Labs haven’t in their games previously. If that wasn’t bad enough, the headmaster/principal runs away and locks themselves in their office and the AI who normally helps around the school has gone haywire, suddenly gating off classes based on credits. Vents, lights and windows break around the school and meteors rain down on the grand hall, that’s only the start of it though. You start off with telekinesis powers - allowing you to point at things and wrist-snap them toward you - but quickly gain the power to shoot out blasts of water because your school bus crashes directly into the school. Things start going wrong very quickly though, almost deliberately. You’re on your way to your first day at Cosmonious High where you can attend lessons like Astralgebra and Visualetics as well as socialise with your classmates. The setup is quite simple, you’re a Prismi a species who can develop elemental powers when put under stress. Where Job Simulator had you moving from role to role, but operating in standing ‘booths’ and small, static areas, Cosmonious High has a whole map of interconnected rooms and corridors to explore and play around in, and even those corridors are full of things to do. Their latest game, Cosmonious High, joins Job Simulator and Vacation Simulator as utter staples and must-haves for anybody who has a VR, and it - as Vacation Simulator did before - shows that the team are getting stronger and stronger with each release. There are few developers who can be considered as established in the VR space as Owlchemy Labs. Everything is suddenly going wrong at Cosmonious High, the first ever interspecies high school, and with the headmaster cowering in their office it’s up to you, the New Kid, to sort it all out.
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